


"The "Nike Ball Man" feature placed a 3D model of a footballer constructed from footballs onto a multi-touch screen. Users could then, use the multi-touch screen to rotate, manipulate and zoom into a specific ball. Tapping the ball then delivered a football fact to the user."
"The key was that this feature needed to be interactive, engaging and innovative - the solution, built in Unity, achieved this through delivering a smooth and flexible navigation mechanic combined with slick animations that were all navigable through simple and intuitive finger and hand gestures on the screen."